Club Rothko

Thursday, 23 January 2014

Club Rothko

Vince Mckelvie & La Turbo Avedon – Club Rothko
23. Jan. 2014 – 8. Mar. 2014

Utilizing the infinite resources from the internet as a medium and Web Gl as the canvas Club Rothko Builder gives users the chance to build, experiment and share online digital sculptures. Light and dark values from a supplied image or gif url distorts a 3d base mesh to create a unique digital sculpture. Light values push the mesh outward and dark values leave the mesh unchanged. There are adjustable parameters (in the form of sliders, buttons and drop down menus) that allows the user to manipulate almost every aspect of the sculpture. The user can increase the amount of distortion creating a more abstract mesh, or less for a more literal representation of the original image. For the base mesh one could specify a sphere, cube, or more complex shapes like a tetrahedron. Users can also adjust the color, reflectivity and shininess of the sculpture. There are also sliders and parameters to adjust the background and environment allowing for even greater control of the final piece. The project was inspired by LaTurbo Avedon’s New Sculpt projects, which use a system of image mapping using image files. For her exhibition CLUB ROTHKO with Gallery Online, LaTurbo called for submissions of selfies from her social network to use as source material. Club Rothko builder also allows the user to screen capture, archive and share their sculpture: Vince Mckelvie: Club Rothko Builder’s archive features were inspired by an experiment i did mapping gifs onto 3d mesh in Web Gl. Blogs and press often used screenshots when describing the piece, capturing the essence of the experience but also creating a work of art. The screenshots were never cataloged but existed separately on different websites and blog posts. With Club Rothko Builder the screenshot images are as big of a part of the experience as the interactive sculptures themselves, cataloguing the huge variety of created pieces. La Turbo Avedon: “We wanted to take the social sculpture process even further with the Builder, and to allow users to create their own works without needing software or additional tools. The format encourages experimentation, changing variables or remixing existing works. People can easily import new image URLs to see what their results might be, and I am excited to see how it gets put to use. The Club Rothko Builder has been a really rewarding collaboration - Vince Mckelvie’s expertise with WebGL has opened up a lot of possibilities for this process of creating sculptures. The format for the project connects to my exhibition, CLUB ROTHKO in 2013. I created sculptures using image-mapped 3D mesh, inviting people in my Facebook network to submit images to convert into objects.” Club Rothko Builder will also be exhibited as a digital exhibition at Neverland Space: Vince Mckelvie: “I had been thinking about this project for a while and when Neverland Space approached me to do an original piece for an exhibition I knew it would be a perfect space for a curated show of the best 3d sculptures and images created with the web app. Neverland Space will display the full website for a month on it’s front page and after will display a curated show of the best images and sculptures, from the first month of the site being live.”

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